Saturday, January 30, 2010

The Song/Artist Adoption Formula - 2010 Update .... BY: BRUCE WARILA

If you want to be semi-scientific about music promotion, here’s a song adoption formula to consider: Listeners * Optimal Frequency Rate * Social Situation Rate * Conversion Rate = Song Fans.

Here’s the short form: (L * OFR * SSR * CR = SONG FANs)
Here’s how the formula breaks down:

Listeners (L)
Listeners (L) is the variable that equals the number of listeners (not fans but receptive listeners) that have frictionless access to your song via a download (paid is ok, free is better), a digital music stream, a broadcast, or by way of receiving your CD. 

Side note: In 2009, I would not refer to handing someone a CD as granting them frictionless access to your music; there are a lot of people that can’t be bothered with unwrapping and playing a CD from an unknown artist. 

Optimal Frequency Rate (OFR)
It’s often stated that falling in love with a song is a complex process. For the purpose of this post, I am going to speculate (comment below if you have better information) that a song needs to be heard by the average person at least 10 times within 60 days to make a lasting (classic-like) imprint upon one’s memory. Therefore, 10 spins within 60 days equals the Optimal (maximum) Frequency Rate of 100%.

Less spins over a longer time period equates to a lower Optimal Frequency Rate.

Social Situation Rate (SSR)

Once again, the imprinting/socialization process is complex. Most (young) people need social cues (signals from others) to believe in (adopt and evangelize) a song. When people spin songs in a vacuum (think about the lone iPod user with headphones on), they are less likely to adopt a song than when the song is played within a social setting. 

Social settings (where social cues are gathered) range from listening to songs with friends, to hearing songs at a club or party, to sharing/playlisting/promoting songs for ‘friends’ online. In a perfect world, 100% of a song’s ‘early’ spins would occur within a social situation; this would equate to a Social Situation Rate of 100%.

All social situations are not created equal. If you want to be more specific, assign varying weights to different social situation types.

Side note: a lot of individualized music engagement that occurs on the Internet doesn’t translate into adoption and popularity. Why? A low SSR is one cause to consider.

Conversion Rate (CR)
Conversion Rate is the subjective component of the formula. Listeners are going to love your song(s) along a spectrum. A percentage of listeners (this would be the conversion rate) are going to adopt your song, while others won’t give it a second listen. 

Although optimal frequency rate (OFR) and social situation rate (SSR) drive conversions (CR), investing in iterative song improvement is something you have complete control over. 

Consider the power of radio…

Radio is great at making fans. Radio has receptive listeners; radio spins songs to death; and for many people (worldwide), radio is the ultimate social cue and social sharing mechanism. (It’s got to be good if it’s on the radio right?) My last post on Music Think Tank - “Don’t go over the self promotion cliff, crush your local radio station instead” - should give you some ideas on how you can create a ‘channel’ to drive the formula (L * OFR * SSR * CR = SONG FANs) covered in this post.

Nobody (sane) records to tape any more…
There are lots of things artists do (like prematurely finalizing songs without seeking the best possible collaborators or expert feedback) and there are lots of things the industry does (like collecting royalties) that are artifacts from days gone by when music was expensive to create and distribute. Anything that prevents any variable in the formula (L * OFR * SSR * CR = SONG FANs) from being the largest number or highest (%) rates possible is something that’s holding you back. 

In my next post, I plan to cover the friction that slows, and the forces that accelerate, the song adoption formula.

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To the extent that a recording artist (versus an entertainer) is the sum of his or her songs, I am going to stipulate that song-adoption equates to artist-adoption.

I effectively use this formula when working with industry startups and artists to concisely communicate (usually on a bar napkin) the challenges that artists face as they attempt to obtain marketplace traction for their songs.

I have updated the formula (below) to recognize the importance of placing unknown songs into a series of songs that are familiar to listeners (the Adjacent Song Factor).

Fans = L * OFR * SSR * RR * ASF
Fans = Listeners * Optimal Frequency Rate * Social Situation Rate * Resonation Rate * Adjacent Song Factor

  • Listeners - a song obviously needs as many listeners as possible.
  • Optimal Frequency Rate - a song needs maximum spins (plays) within a compact span of time.
  • Social Situation Rate - a song benefits from maximum socialization during that same time period.
  • Resonation Rate - the percentage of listeners that a song easily resonates with.
  • Adjacent Song Factor - the frequency rate in which a song is placed into a series of familiar songs.

The formula stipulates that for a song to obtain maximum traction, all the variables in the formula have to push up and max out.  If you plug the formula into a spreadsheet and play around with scenarios, you will notice (it’s all multiplication), that a single low variable sinks a song (this is important). In other words, you need ALL the variables to work for you to maximize the conversion rate from listeners to fans.

Here’s an extended description of the variables:

Listeners (L)
Listeners (L) is the variable that equals the number of listeners (not fans but receptive listeners) that have frictionless access to your song via a download, a music stream, a broadcast, or by way of receiving your CD.

Optimal Frequency Rate (OFR)
It’s often stated that falling in love with a song is a complex process. For the purpose of this post, I am going to speculate that a song needs to be heard by the average person at least 10 times within 60 days to make a shallow (but lasting) memory imprint. Therefore, 10 spins within 60 days equals the Optimal (maximum) Frequency Rate of 100%.

Less spins over a longer time period equates to a lower Optimal Frequency Rate.

Social Situation Rate (SSR)

Once again, the imprinting/socialization process is complex. Most (young) people need social cues (signals from others) to believe in (adopt and evangelize) a song. When people spin songs in a vacuum (think about the lone iPod user with headphones on), they are less likely to have an imprinting experience than during a shared/social listening session.

Social settings (where social cues are gathered) range from listening to songs with friends, to hearing songs at a club or party, to sharing/playlisting/promoting songs to friends online. In a perfect world, 100% of a song’s early spins would occur within a social situation; this would equate to a Social Situation Rate of 100%.

All social situations are not created equal. If you want to be more specific, assign varying weights to different social situation types.

Resonation Rate (CR)
Resonation Rate is the subjective component of the formula. Listeners are going to love your song(s) along a spectrum. A percentage of listeners (this would be the resonation rate) are going to adopt your song, while others won’t give it a second listen.

Adjacent Song Factor (ASF)
recent study has shown that listeners easily tire of screening unfamiliar songs.  The more often that a song is played within a playlist or stream of familiar songs, the higher the Adjacent Song Factor is going to be.

Now in simple terms…
You need a ton of listeners; a lot of spins within a compact time period; spins that occur within social situations have more impact; you obviously need a great song; and your songs are more likely to be received when sandwiched between pre-existing hits.  Sounds like radio doesn’t it? 

Posted via email from Music Business Information

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